Falcon For Mac

Falcon 4.0 (aka 猎鹰4.0) is a video game published in 1998 on Windows by Hasbro Interactive, Inc. It's a simulation game, set in a flight, vehicular combat simulator and contemporary themes, and was also released on Mac. Falcon for iOS - Writing notes made simple. (iPhone, iPad, and Mac) Read the opinion of 17 influencers. Discover 20 alternatives like Paper 3.0 and Falcon. The intersection of sampling and synthesis. Falcon is a virtual instrument with 16 oscillators including analog, FM, wavetable, granular, 90+ effects, powerful modulation generators, scriptable event processors and more. Load as a stand-alone software or a DAW plug-in. However, Sad Cat Software’s Disk Falcon (Mac App Store link) uses colorful charts and animations to show how files take up space on your hard drive. Disk Falcon is pretty much a one-trick pony.

Falcon 4.0 is the culmination of many years of development. This game took so long to produce that many people thought it would never see the light of day. If it did, we were also worried that we'd see another Battlecruiser 3000 debacle. Luckily, the game finally was released and while the initial release was incredibly buggy and problematic, the newly patched 1.08i version really brings the simulation to the forefront where it was meant to be.

Let's begin with the installation. This game can be fully installed onto your hard drive for about 650 MB. The upside of this is that you don't need the CD to play the game and the game also loads much more quickly. Once installed and patched, you're taken to the opening cinematic, which puts you in the mood for the action to follow. A word to the wise: before playing this game, read the manual. It may look daunting at over 600 pages but it's probably one of the best computer game manuals ever written.

Once in the main menu, you have several options available to you for your gaming pleasure. First, there's the requisite instant action mode, which as it says, puts you right in the air with a sparse objective and lots of enemies to kill.

The next mode is the Tactical Engagement (TE) mode. This mode includes both the game's mission/campaign editor and also the game's highly detailed tutorial missions. These missions are explained in detail in the game's gigantic manual and cover everything from taking off and landing to full-scale air and ground combat. It's a great way to get started and the briefings were written by an actual F-16 trainer, Pete Bonani, who also helped on the project itself.

For all you budding campaign makers out there, TE is one of the best modules you could ask for in a flight simulation -- now that it's been patched, of course. TE allows you to do just about everything from placing units and making events to stringing up whole campaigns. This goes a long way to ensuring a long product life, as if the campaign isn't enough...

Ah...the campaign...not so beautiful or ambitious an undertaking has yet to be accomplished so well as here in Falcon 4. We have, for our delight, a fully real-time dynamic campaign engine that handles the entire war for us. The campaign scenarios (there are three) all take place in the Korean peninsula and you've got North Korean and Russian forces with which to engage

I've spoken about the types of gameplay available but what about the game itself? Well, if you like your simulations hard core -- you know, where each key on the keyboard has three different functions, then this is the sim for you. The difficulty and flight modeling are all completely scalable, making for either a life-like or arcade experience. If you're like me, you'll put everything to its maximum realism setting.

I've played simulations for years, all at max realism, but nothing prepared me for the sheer workload of the Falcon. This game models just about everything on the real plane itself and almost every button in the cockpit is operational, leading to a myriad of functions and commands. A programmable controller and game commander are almost required to play this game with any sanity.

If you take the time to learn the controls and get comfortable with the flight model, you'll be in for the time of your life. The flight modeling has to be some of the best I've ever seen, with full spin and stall coverage. This flight model is quite unforgiving and with all the controls and options available to you, you're in for one hard ride.

You're not alone in the skies, however. Due to the dynamic and realistic nature of the game, you're almost always accompanied by at least one wingman. Controlling them or any other type of communication is handled elegantly through a series of menus. These menus can accomplish almost any type of communication you'd want, whether it's with wingmen, the tower or even AWACS.

Once you've gotten good at the campaign missions, which can take a while, you can take to the virtual skies against other humans. Everything in the game, except for instant action mode, can be played in multi-player mode -- including the campaigns. This is the only fixed wing simulation in recent memory (c.1999) other than EF2000 that allowed you to cooperatively fly campaigns and the results are stunning. I was only able to fly with one other pilot due to my lousy 56K modem connection and the flight was a bit choppy. We did, however, have a blast.

The technical aspect of this game is excellent also. Everything is configurable from your graphics and sound drivers to the complexity of the graphics. One major factor that comes into play is the 'Player Bubble.' This adjusts how much activity around you the computer renders. The larger the player bubble, the more objects the computer will have to render, rather than having them abstracted when you're out of view of them. This leads to a large slowdown due to the incredible amount of processing and memory power that the campaign requires.

The graphics and sound themselves look and sound great. The graphics are somewhat a combination of satellite imagery and computer drawn imagery and the results are stunning. The Korean landscape has never looked better and the objects in the game themselves, from tanks to planes, look outstanding and realistic. Sound doesn't fare as well as the graphics, unfortunately. While there's a lot of chatter going on that immerses the player, there's one problem: the engine. The engine, even on afterburner, sounds terrible -- more like a small boat engine rather than the powerful engine of an F-16. This is my only gripe, however.

In conclusion, if you're looking for a great hard-core fixed wing simulation that can keep you occupied for years to come, Falcon 4.0 will be a sure bet. It's got tons of depth and detail. Just make sure you download the latest patch for the game before playing or your results will definitely be less than they could be.

Graphics: Stunning...beautiful....fluid...

Sound: Nice, but the engine sounds horrible.

Enjoyment: Very enjoyable if you have the time and patience to learn it.

Replay Value: A mission campaign editor, huge dynamic campaigns, and multiplayer options ensure a VERY long life...

People who downloaded Falcon 4.0 have also downloaded:
Falcon 4.0: Allied Force, Flanker 2.5, F/A-18E Super Hornet, F-22 Lightning 3, F-16 Fighting Falcon (a.k.a. iF-16 Fighting Falcon), Falcon 3.0, Falcon Gold, F-15 Strike Eagle III

    > >
  1. Falcon 4.0
5 / 5 - 2 votes

Description of Falcon 4.0 Windows

MacRead Full Description

Arguably THE most realistic flight simulation ever created, Falcon 4.0 suffers many bugs at the time of release, but fortunately thanks to a 'leaked' source code in 2000, the game is now being actively updated and improved by many groups of dedicated fans.

The game trivia page at MobyGames describes the trials and tribulation of this post-patched classic: 'After numerous delays, and the acquisition of Microprose by Hasbro, the new management team set deadline to December 1998. Gilman Louie and some other developers of Falcon 3.0 was hired to assist and the game was eventually released with horrible bugs in the code. Several patches were released but in 7th of December 1999, Hasbro laid off the Falcon team.

The next major event for the community was in April 2000 when the Falcon source code leaked to the public. Project called EFalcon started. Another team called Ibeta was making realism patches for the game using hex editing. These two weren't compatible until they were combined in a project called SuperPAK. In May 2001, G2 Interactive purchased rights for Falcon series and is currently developing Falcon 5.'

The Adrenaline Vault's review explains why every die-hard flight sim fan should play this game: 'Falcon 4.0 is the most complex, sophisticated, and realistic simulation I have ever come across, and that list includes the likes of Back to Baghdad and SU-27 Flanker. In order to appreciate this title to the fullest you'll need to learn a lot, and this applies to sim jockeys as well as novices. Like any modern aircraft simulation, mastery over instrumentation and readouts will be just as important as the ability to fly, and the F-16C has more than its share of instruments to learn.

One such illustration of these complexities is the radar system, which is capable of operating in various ranges and gains, in over ten different modes, including: ACM (Air Combat Mode), RWS (Range While Search), GM (Ground Map) and GMT (Ground Moving Target) to name a few. Flying the 'Multi-Role Fighter' F-16 also means you'll need to have command over both air-to-air and air-to-ground weapons systems. In terms of flight and physics modeling Falcon 4.0 is in a class all by itself. No other simulation to date has even attempted what it achieves.

In flight everything is accurately represented: wind sheer, stalls, G-force related blackouts, all manner of spins, and you might even get caught in the engine wash of another plane if you follow too closely. The inclusion of weather effects is as life-like as ever, with fronts moving in and across the land, hovering over parts of the sea and causing havoc during sorties over enemy territory. You can even follow a thunderstorm as it makes its way across the Korean peninsula.

Besides a fully customizable setup screen that allows you to configure realism, graphics, sound, and controllers, Falcon 4.0 includes a logbook to track your pilot's performance and service history. Much like that found in X-Wing vs. Tie Fighter, virtually every time you suit-up and fly, your statistics will be recorded. Taking another que from XvT and speaking of recording, the game also has an ACMI (Air Combat Maneuvering Instrumentation) system that allows you to record your in-flight performance and even related aspects of the ongoing war.

The last gameplay feature that needs mentioning is actually the most important, and is really what makes Falcon 4.0 the greatest simulation ever created, the campaign. If you're an avid user of simulation products then I'm sure one phrase you've become more familiar with over time is 'dynamic campaign'. However, for those not familiar with simulations this may be more of an obscure term. The phrase denotes a series of missions, battles, or wars dynamically linked to one another based on global events rather than the outcome of a single mission. Why other genres such as strategy games and mission based actions games have not taken note, is the topic of my next editorial, but suffice it to say that such a feature is paramount to having a great sim, and Falcon 4.0 has defined the standard. Not only does this campaign simulate an air war such as in European Air War, but it also incorporates a full-fledged ground war, all taking place dynamically, one affecting the other. For the first time the player's actions will not fully determine the outcome of a battle, yet will still play a significant role in the outcome of the war.

There are three different scenarios in the campaign. Tiger Spirit takes place over Northern Korea and pits the Allied Forces against a radical North Korean army. Rolling Fire continues the epic battle, with balanced forces facing off at the border. Finally, Iron Fortress puts you and the Allied Forces against a strong opponent coupled with little time and limited reinforcements. The beauty of this campaign must be experienced to be fully appreciated. Events transpire in a way that give you the feeling you're in a war, causing you to feel apprehension before flight, and overwhelming relief after a successful strike.

Microprose has really put a complete package together with this title, which includes a robust multiplayer feature. All of the gameplay options, including the campaign, may be played cooperatively or competitively over LAN, modem or the Internet. While there are a few bugs concerning gameplay performance while playing a multiplayer campaign, Microprose is committed to fixing these problems and has already released two patches that fix a good number of glitches in the initial release. The latest patch can be obtained right here. In its current state it is the best simulation ever, with more depth than the Pacific ocean, and it can only get better. I'm certain that Falcon 4.0 will be the renewing faith of simulation fans forced to wait a near half-decade, as well as the source of conversion for those yet to experience the thrill of the true king of sims.

A few minor quirks in the game's initial release caused a few problems with enemy pilot artificial intelligence. Most of the problems are associated with weapon selection and incorrect communication messages being delivered regarding situational awareness and position. However, these occurrences only happen in rare circumstances and are alleviated with the 1.04 update. The dynamic campaign allows you, as a pilot, to progress naturally but you still won't want to start it until after you've finished the tutorials. The inclusion of complete realism scalability and over thirty training sessions make this a very well-rounded simulation. While this is not a sim for the faint at heart, anyone looking to sink their teeth into a game and have it dominate their life should apply.

In summary the game has great depth in realism and dynamics. Its campaign and scenarios are without equal. It's the best and most complete documented game ever released, and includes fully featured training missions for the novice pilot. While a number of glitches and bugs in the initial release are worthy of note, they are not significant enough to keep me from awarding Falcon 4.0 the Adrenaline Vault's highest honor, a five-star rating and a Reviewer's Choice Award. Falcon 4.0 should be a prerequisite course to flight combat training at the Colorado Springs Air Force Academy. It eclipses Jane's Longbow 2 and Jane's F-15 as the best simulation ever.'

Review By HOTUD

External links

Captures and Snapshots

Screenshots from MobyGames.com

Comments and reviews

OGfighterlighter2020-05-190 point

This game hands down is the most realistic fighter sim out there. If I remember correctly, this actually is a full fighter simulation for the F-16 as would be found if going through fighter training.
Either way, if you are an avid fighter sim fan, this is a must have!

Write a comment

Share your gamer memories, give useful links or comment anything you'd like. This game is no longer abandonware, we won't put it back online.

Buy Falcon 4.0

Falcon 4.0 is available for a small price on the following websites, and is no longer abandonware. GoG.com provides the best release and does not include DRM, please buy from them! You can read our online store guide .

Falcon For Mac

Other Releases

Falcon 4.0 was also released on the following systems:

Falcon App For Mac


  • Year:1999
  • Publisher:MacSoft
  • Developer:MicroProse Software, Inc.

Similar games

Fellow retro gamers also downloaded these games:

Falcon Machine For Mankind

F-15 Strike Eagle

Os X 10.13

DOS, C64, Game Gear, Amstrad CPC, Atari 8-bit, Atari ST, PC-881985